30 Sep '11, 2am

App Design, Usability, and Monetization by @Jackyyapp

App Design, Usability, and Monetization by @Jackyyapp

Perhaps the mini highlight of the night was Sanjay of Summon Aunties . He introduced the app and how important it is to get user feedbacks. “To develop an app, put it out to the market fast. Get feedback from the users, and concentrate on the next version” , which was what Summon Auntie did, where they are rolling out their version 2 of the app which has a completely different design than their version 1 (users can expect map incorporation in the new version). For Sanjay, he advised that if anyone is thinking of building an app, try to build apps for productivity purposes instead of gaming apps, because users only “play with gaming apps when they are free”. On the note of getting user feedbacks, how Summon Auntie do it is through their Facebook fan page and blogs which are free to set up and also very effective in learning about your user’s profile.

Full article: http://e27.sg/2011/09/30/app-design-usability-and-monetiz...

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